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You can try this: https://github.com/VREALITY/ViveUGUIModule It is doable without this. I'm pretty sure I've just used a default UI Button though (can't check right now).


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Don't use worldspace, use screenspace See 1 See, if you use World Space, what happens when an object gets closer to the camera than your arbitrary sprite distance? Why, it renders in front of the UI. This is bad. Secondly, if you're using GL calls, GL natively works in Screen Space, you actually have to perform counteracting translates in order to ...



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