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Yes. The UDK is related to UE4 - The UDK is based off of Unreal Engine 3 to which Unreal Engine 4 is the successor. To the initial end user a number of things have changed. Unreal Engine 4 replaces UDK's Kismet Visual Scripting system with Blueprints. You can do practically everything with Blueprints and in some ways Blueprints can be considered a ...


Did quite a bit of research and it looks like this isn't possible in UDK. A material applied to a BSP is static and cannot be changed dynamically in game.

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