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There are a lot of things that you need to consider. First of all, where are you hosting your servers? UDP works great if your hosting your own hardware, but if you're using something like AWS then you'll end up spending a lot of time trying to get a good reliable solution. UDP traffic can not be load balanced using the default load balancer, so you'll have ...


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For a multiplayer game I'm creating I use a simple port system. Specific ports are used for specific traffic. So in my game I use ports 20551, 20552, 20553, 20554 etc, and each one serves a different purpose. For example, port 20551 waits to receive update packets from a player containing their current position, rotation, etc. It takes this and distributes ...


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I would use the same method of communication that you will be using once the game begins. You're only delaying the inevitable by using these other methods. I don't know what you'll be using during the game, but now is the time to find out.



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