New answers tagged udk
To do the same as the Unity tutorial you mention, you need to use a Pawn (not a Character!) with your boat mesh. Then, use the SetupPlayerInputComponent function to get your inputs (or just your input node if you're using Bluprints). You can now AddMovementInput to your Pawn, and it should perfectly move. Your can use AddControllerYawInput to make your Boat ...
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