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Scripting is very different for various reasons from programming using C++ and very similar in the same time. Similarities: You'll often write function, classes and expressions You instruct the Engine what to do during the game / menu state. Differences: You need to compile C++ and you don't need to compile a script. C++ often offers lower level ...


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Scripting usually referred to programs, which are processed by interpreter (virtual machine). Programming usually referred to programs, which are compiled to machine code. I think there is no reason to discriminate scripting and programming, since both scripting and programming environments are usually Turing-complete, so they are equally powerful.


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Scripting and programming are used interchangeably in certain contexts, but they are certainly distinct. The clearest difference is that scripting is a type of programming in which you are controlling the behavior of complex objects. With scripting, you do not generally specify the structure of the application, but rather you manipulate the objects within ...


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Scripting is a subset of programming. Programming in udk means you are also creating functions, mathematical expressions, logic and conditions etc yourself. When you say you are using a scripting language then basically it means you are calling functions, creating objects, setting the resources and much more batch work and sometimes AI too. Python, perl and ...


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Udk is based on a shooter for that engine to prototype that type of game is better. But Unity is very intuitive and easy to work with and also has a store with a lot of tools at low price for various tasks. A very useful tools within Unity for prototyping are Action Box and Prototype. It is also essential to use the snap (sortcut: Ctrl) and snap polygon ...



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