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For a multiplayer game I'm creating I use a simple port system. Specific ports are used for specific traffic. So in my game I use ports 20551, 20552, 20553, 20554 etc, and each one serves a different purpose. For example, port 20551 waits to receive update packets from a player containing their current position, rotation, etc. It takes this and distributes ...


I would use the same method of communication that you will be using once the game begins. You're only delaying the inevitable by using these other methods. I don't know what you'll be using during the game, but now is the time to find out.

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