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Which map are you running? The map can also specify which game type to use on it. Look at View->WorldProperties->Default Game Type. I think there's also a game type for Play In Editor mode. The game type can also be overridden via command-line ("?game="). Finally, after the engine determines which GameInfo to load, it calls SetGameType() on that GameInfo. ...


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UE4 now supports Android AND has a new licensing program. Now its free, source code and everything, to develop games for any platform they support. They now charge a 5% fee on all gross revenue after the first $3000 per game per quarter. They currently support Android, iOS, web, Windows, Linux, and Mac OS.


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In my opinion you could either do it by checking the class Other.class == class'Pawn' or by casting and checking it whether it's None or not Pawn(Other) != None



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