New answers tagged

0

Add some random points Repell points located too close to each other Add some points along the edges Do Delaunay Triangulation on all the points Done


0

Given points A, B and C of a triangle, the normal of the triangle is the cross product AB×AC (or possibly AC×AB depending on the vertex order). If the point on the triangle is M and the point towards which to look is P, you then have an infinite number of rotations that cause AB×AC to be in the direction of MP. The shortest rotation of them all can be ...



Top 50 recent answers are included