New answers tagged triangles
Add some random points Repell points located too close to each other Add some points along the edges Do Delaunay Triangulation on all the points Done
Given points A, B and C of a triangle, the normal of the triangle is the cross product AB×AC (or possibly AC×AB depending on the vertex order). If the point on the triangle is M and the point towards which to look is P, you then have an infinite number of rotations that cause AB×AC to be in the direction of MP. The shortest rotation of them all can be ...
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