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Well, a quick Google search has turned up this small Reddit thread: http://www.reddit.com/r/gamedev/comments/1l6eiv/how_do_you_render_a_transparent_model_xna_c_3d/ A non-shader solution isn't possible, since its the shader that is responsible for rendering the model. A non custom shader solution is, and the link above uses BasicEffect, which is XNA's defaul ...



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