Tag Info

New answers tagged

2

Making an object 'transparent' so it cannot be seen is not the most efficient way to do things. What you rather want to do is make the renderer inactive when you don't want to see it, and active when you do. If you click on your gameObject in the editor, there should be a Mesh Renderer as one of the components. To set it to inactive from a script attached ...



Top 50 recent answers are included