New answers tagged transparency
GL11.glColor3f(alpha, alpha, alpha); won't work for 2 reasons: It's opaque. You'd need GL11.glColor4f(alpha, alpha, alpha,alpha); It affects the next object to be rendered, not everything already rendered. It would be easier to render a semi-transparent quad over the whole screen (with a slightly higher z-depth) prior to drawing the menu. This will cut ...
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