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Computers are incredibly smart, and incredibly dumb; because they do exactly what you tell them to. For instance, you're telling it to play the sound when it finishes. =p titleWhooshSoundChannel.addEventListener( Event.SOUND_COMPLETE, onTitleWhooshFinished ); You have that line in several places in your ...


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Note that your current solution will likely start both timers within 1 second of eachother, probably even within a few hundred milliseconds. Getting this more accurate is a difficult problem to solve with certainty, but you can get it "close enough" for games, although it's still not easy. I would also note that timing mechanisms on two different machines ...


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I don't know what platform you are using but you should find out if you have access to a time function that returns the number of seconds since January 1st 1970. IE:http://www.cplusplus.com/reference/ctime/time/ With that, you send your start time to the clients who can then figure out total elapsed time. Otherwise you'll have to do some fancy math to ...


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I could be wrong, but it seems as if "position.X = 0;" shouldn't be there in the case Coordinates.top.



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