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There's no magic way to do this in MonoGame that I know of. The basic idea is fairly simple though; create a variable to keep track of the delay and when it gets to zero fire your method. The simplest way to do this is to introduce a member variable in your Game class to keep track of the remaining delay and have it fire your method when the delay reaches ...


2

The scheduleTask function's source suggests that it expects the input in terms of seconds instead of milliseconds. public void scheduleTask (Task task, float delaySeconds, float intervalSeconds, int repeatCount) { if (task.repeatCount != CANCELLED) throw new IllegalArgumentException("The same task may not be scheduled twice."); ...



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