Tag Info

New answers tagged


While of course there are no hard rules when it comes to pre-production, there are a variety of heuristics to help. Some feature creep is natural and necessary - no plan survives first contact with reality, and you may not know what would be "cool" until you see it. First, stage your development. Draw up your outline into a feature map, and then look for ...


Plan to use a fraction of your available pre-production time for base feature set. Base featureset should be low-risk, high-reward features, so you don't have creep on those Base featureset is minimal and non-negotiable - they must be present - otherwise no solid basis to work from and you will be riddled with self-doubt / "should I replace this" syndrome ...

Top 50 recent answers are included