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-1

why not set triggers that say.. ok the block is close enough.. turn off the rigid body and lerp it over the opening then drop down my increments until its in a desired position?


0

there are many ways, why not just make it local to the player, make a small grid that follows the player and checks under each intersection whether or not its transversable, like is there a floor there and do a ray cast to see if there is a wall/building on any upcoming side..



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