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I have implemented this(using the RTP) in a simple(but quite tedious) way. I took a list of all neighbors for the current cell, and with a lot of if statements I drew the tile as 4 smaller/quarter tiles. For me this method lead to some barely visible errors, but they can be resolved by testing for some edge-cases and correcting accordingly. If you look at ...


You draw out your first path, and it has no knowledge of other upcoming paths. Once you draw your second path (overlapping the first) you need to update your first path again, so that it knows about the second path. This is just a bad way of doing it. A better option would be to draw out all your paths first, and then check the neighbors in a second ...

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