Identically shaped objects (often squares or hexagons) representing spatial information.

Tiles are identically shaped objects commonly used in groups to represent spatial related information like areas of a world , items in an , ability lists, or in tile-based games, moveable gameplay elements.

a square tile map

Tiles can dramatically simplify the processes of (using a ) and engine (especially and ), and allow to be reused.

Usage guidance

Example questions appropriate for this tag: organizing tilesets, rendering tile contents, and creating tileable patterns.

Similar tags

For questions specifically about using tiles in world maps, use .

Easily confused with a , a geometric framework tiles may be placed in.

For questions about getting tiles to fit together, consider .

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