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There is also Resolution independent curve rendering using programmable graphics hardware from Microsoft Research presented at SIGGRAPH '05. Paper is available for download. Some information is also availble online at GPU Gems 3. I don't know if this method has been used in any games.
There are very few resource on the web concerning this, but here is what I have been able to get : WIN32 : You can use win32 controls, but you won't be able to customize the look/feel and will have very limited features The big studio way : Custom code everything using Os event. Just thinking of a textbox gives me a headache. Displaying. The textbox's ...
Most games use an entirely separate system to do this, such as Scaleform, though there are some exceptions.
I got the same problem, try this instead of using public GUIText scoreText; Put using UnityEngine.UI; at the top of your .cs file and after that change the variable type from GUIText to just Text like this: public Text scoreText; Complete code for better example: using UnityEngine; using UnityEngine.UI; using System.Collections; public class ...
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