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To turn off antialiasing, all you have to do is change your sampler state to SamplerState.PointClamp in your spriteBatch.Begin() call. Here's a short code example: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, null)); // Draw text here using DrawString spriteBatch.End(); ...



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