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AndEngine doesn't have an editable TextBox. You have to do it yourself (programmaticaly of course). Like: 1-Draw a white rectangle (Textbox) and an empty text into it 2-Handle touch 3-Show keyboard 4-Handle Input and [change] / [append to] the text


using a c# script you would have to call something like this: OnGUI() { //check that the text has been added if(text != null) { //width and height of the text box pop-up int width = 60, height = 20; Vector2 boxPosition = new Vector2((Screen.width / 2) - (width / 2), (Screen.width / 2) - (width / 2)), ...


My solution would be to re-evaluate you button text to something that fits with in the buttons as they are. You either reduce the font uniformly across all buttons (reduces readability) or simply reduc the amount of text they contain, this may make make it more difficult to understand the UIs purpose but this can be offset by tool-tips and icons and button ...


Just change the horizontal overflow to Overflow:

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