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It is working now using hiero runnable jar. I had to add every character manually. Not an easy task since there are over 180 distinct characters in the alphabet and resources don't come easy for this particular case. I wish there were less complicated tools for board games like this.Thanks for the help @bornander.
You need to add the text through the material which is applied to the player. There are numerous ways to do this. 1) By code write the player's name and number on the shirt image , and then reapply it to the material.mainTexture for the player's mesh. (This has a downside tho :P) 2) Another way is to have an additional transparent rectangular mesh on the ...
This is one method of updating a ScrollBar (or anything) after changing the content of ScrollView Text and wanting to react to the new width/height of the text after it is rendered. Platform: Unity 4.6 / 5 (I'm using Unity 5, but I think I used all 4.6 components), C# There are a number of videos on how to create scrolling text views for fixed-content: ...
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