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This answer goes the normal Unity way and disregards that you use the 3rd party Dialoguer system. It might provide a better way to do this or might even conflict with this method, but please forgive me that I won't pay $30 just to better answer this one question. But I noticed that the marketing bullet points for it mentions an "integrated variable system" ...


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First of all, I think this question belongs more likely to Security.SE since you are asking about to expose or not a public database server. Said that, I strongly recommend to NEVER, EVER AND EVER expose publicly a database server unless you know what you are doing and you know who you grant access. The key reason to recommend that is security and integrity ...


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Having a client connect to a database directly is never a good idea for security reasons. Keep in mind what audience you attract and in what mindset you put them when you create a hacking-themed game. They will try to find security vulnerabilities in your game. Some might even mistake it for the intended way of playing it. So you need to implement ...



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