New answers tagged testing
There is literally no good option other than testing on a range of target hardware. Simply testing on slower hardware isn't enough. Older cards are often on different driver series, meaning that they support a lower version of Direct3D or OpenGL. Cards of similar speeds but from different manufacturers will have different behavior. The behavior can differ ...
If you want to stick with the hardware route, you may want to invest into a Dual-PCI motherboard specifically for this scenario. In my previous setup I had a GTX970 and an older GT640. Switching between GPUs will require you to reboot, go into BIOS and select a primary. I've since dumped the 640 in favor of the built-in HD4400 in my i7 4770K. Check your CPU ...
Do not new MonoBehaviour just add them as components. Your approach won't work. EDIT: I still you advise against breaking the componenten and Monobehviour approach. If you want testing have a look at the Unity Testing Tools. They will proved you with all you need including mocks and stubs for unit and integration tests. Asset Store Documentation
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