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First you have to get all the textures used for whole terrain. From those you can get the texture you want to modify or change. Use TerrainData.splatPrototypesto get textures. Then change the color properties to give it a darker look or change the texture.


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I researched a lot about this and found only 2 or 3 articles with outdated graphics. What I would suggest today to render a 2d game-map is to use textures and dominance-based approach, where each terrain-type defines its dominance value: more dominant tiles always overlap the less dominant ones and "blend" into them. Then instead of pre-rendering specific ...


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Usually people solve this by having an underlying dataset and modifying that, having a border region of extra data in that set around the actual region you want to mesh will solve this as the mesh edges essentially need to be aware of the portion of mesh that is connected to them to line this up right. Also: when editing a portion of the data on a meshing ...



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