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There are two obstacles you need to deal with in order to achieve similar quality like the one in the image, the first is artistic and the second is technical (memory, processing). First I assume that you already solved your artistic problem, you can make the models, the art and the shaders etc. (Partially because I can't answer art problems) The major ...


12

This is achieved by interpolating ramps between cubes of different height. When you have a scenery like this (seen from the side) # #### ## ############ you would add polygons to make it look like this: /#\ /####\ /##\ ############ An algorithm to calculate these ramps is the marching cubes algorithm. When you want it to be even more beautiful, ...



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