Tag Info

New answers tagged


What you would do is have a limited depth for your octree and allow multiple voxels per leaf. I used a depth of around 6-8 for spatial partitioning for collision detection but for voxels you'll probably need more; it's up to you. You'll also need a limit to stored voxels before splitting, say 10 for the sake of example. As your populate your octree when you ...

Top 50 recent answers are included