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I came to this site looking for a similar question and there are indeed a few good resources pointed both in the answers to your question and in other questions. You should probably take a look at 2D animation: Animated 3D models or sprites with animation frames? for some debate on different types of animation. It helped me optimize my game. Also, you don't ...


Normally you would load your images on-the-fly from a normal file them pass the decompressed pixels to OpenGL, but I'm also fond of embedding resources into the executable :). For an extreme example, see my PS2 game. The whole thing consists of a single 4 Megabytes executable, all assets built in. What I did, and you can also take the same approach if you ...

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