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The overall problem by using any text-based solution is that they are highly unreliable and naive implementations are often prone to data integrity issues. This is where david's suggestion to use a database becomes important. Databases offer you the ability to write entries to a table without worries about concurrent operations from other connections. ...


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You might want to consider logging to a database, such as MySQL or one of the various "nosql" plain old tables. (If your user base is "massive", there's paths to scaling with more servers or outside services like Amazon or Azure...) In one table, you can have a row for each log entry, and a column with things like the time, the player, the action (log on, ...



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