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Depending on your needs, you could just serialize a Dictionary to a binary file. I can post some code after I get home, but this link explains the serialization features of C#: http://tech.pro/tutorial/618/csharp-tutorial-serialize-objects-to-a-file This is only secure-ish (a binary file is harder to hack than an excel spreadsheet) but that's all you ...


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From wikipedia (http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#Game_cartridge) The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data That's 6MBytes. The smallest tile/sprite you could easily store is a 8x8 1bpp tile, giving you (6*1024*1024/8) 786,432 tiles without any space for code and other ...


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There's a few variables that aren't mentioned like how big you expect it to be, what platform the games are going to go on, etc so as usual there's a lot of "it depends" on any answer. One option is to serialize the data out to JSON. If you store some sort of checksum against the data you'll immediately know if the data has been changed. You can also ...



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