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A fix was made upstream related to your solution that resets the desired velocity in resetMoveTarget. bool dtCrowd::resetMoveTarget(const int idx) { if (idx < 0 || idx >= m_maxAgents) return false; dtCrowdAgent* ag = &m_agents[idx]; // Initialize request. ag->targetRef = 0; dtVset(ag->targetPos, 0,0,0); ...



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