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Was it necessary for a game developer (in Android, game consoles, online, or in desktop) to display the loading screen to cover unfinished rendered game environment and to prevent from other users thinking that this game is either lagging or freeze. Yes, loading screens are used to hide resource loading and it's somehow a more entertaining way to ...


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A few things to consider : What happens after your fake loading screen is over in the case some user has a machine slower than yours? (Which will happen) Making a loading screen has never been a rule (i do not know if there is "rules" in video game making) but a good practice to prevent users with slower machines to see objects pop on the screen. If after ...



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