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I personally haven't used the method your using. But since you have asked if there is another way to do this... Suppose you have a texture atlas (texture made up of sub-textures) where each sub-texture has the same dimensions: Then if you create a RECT R = {j*64, i*64, (j+1)*64, (i+1)*64}; ->Where int j = currentFrame / 6 //row ->Where int i = ...


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Unfortunately I don't think you can do that. Even if you were to export the animation itself as a sequence of PNGs, nested animation doesn't get exported in Flash, and the same applies to sprite sheets. You can export sprite sheets for the animated movies inside the main one and, as long as it doesn't rely on movie clips inside it animating, it will export ...



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