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One of the three primary forms of , sound effects simulate the noise created when things happen in the game, from the pitter-patter of rain to the slash of a sword across a dragon's chest. Questions deal with both the composition of these sounds and their integration into the game engine.

Spoken dialogue is considered a separate element from sound effects.

See also: , which is for the tunes that play as a part of the scenery of the game.

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