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I am confused at your requirements. Are you running the code on a PC or an embedded system? If you are running on anything that remotely looks like a PC the "any hardware rendering support" is basically simply not true. At the bare minimum you have some Intel integrated stuff. I have yet to see a headless system that physically did not have a video chip. ...


It would seem only OpenGL 2.x is fully supported by the software renderer in Mesa. However, this answer suggests, that most of the functionality of OpenGL 3.x is supported via extensions. So, you might want to give it a try.

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