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3

A user keeps a game on his mobile phone on average 20 days. So for the most part, adding ads is not going to be noticed much after launch. However, it is going to affect your biggest fan the most, which is the segment you don't really want to piss off. There are ways to mitigate the effect however. #1 is to only show ads to people who downloaded the game ...


3

Just to add to the conversation until an official word comes in. The following article is from the dev(s) of clash of clans where they point out one of their "Keys to success" is not having ads. Its just a small reason but its something that's brought up. http://www.gamasutra.com/view/news/185406/Clash_of_Clans_5_keys_to_success.php


5

Facebook is not at all analogous to games. Once you and all your friends are there (let's say 50 people), you are all not going to get up and leave at the same time because of ads. Just one person won't leave because his network of people won't be at the new place. Facebook as a system has huge momentum because of the social capital thing. An individual ...


4

I think the question you should ask is "what is the impact of transition from ad-free to include ads in players?" All examples I personally know from mobile game developers, they either included ads or didn't, but never switched from one to the other. Just think, if somebody gets hooked to you game with ads, he is OK. But if he gets hooked without ads, and ...


0

You should see the back-end as a centralized component for storage and processing. This structural component is used for various reasons. Storage: the state of your game will be stored on the back-end. "State" refers to all parameters that need to be stored persistently. For example, you need to store the level progression of the player. You have two ...


3

There are several reasons why to use a backend. Without backend, you can't really have states in your game. That means players start all over when they refresh the web page. The facebook API stuff that you mentioned also comes from backend. You can do lots with facebook API, but it's not even pretending to cover all the cases. Facebook recommends Parse.com ...



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