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Most use an established back-end to abstract over the boring stuff and the long term overhead of building and running your own back-end stack. Pass it off to someone else, pay them a few cents a day, so you can focus on monetizing your game instead of busywork (OS patching, capacity planning, etc.). I don't understand why anyone would consider building ...


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Since you're overriding the Main UnityPlayerActivity your AndroidManifest should look like : <?xml version="1.0" encoding="utf-8"?> <manifest android:theme="@*android:style/Theme.NoTitleBar" android:versionCode="1" android:versionName="1.0" android:installLocation="auto" package="a.b.c" ...



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