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1

You've got two simple options: Generate particles based on the velocity of the sword in the form of motion lines Draw up sprites and iterate through these using frames (couple of examples at http://www.spriters-resource.com/genesis_32x_scd/shinobi3/sheet/20808/)


0

The stretching is occurring because each circle that you add is getting moved down four pixels every time. For example: Take this array: { } It will hold the Y coordinate of every circle. Your beat tracker reaches a beat on he lost and adds a circle. Let's put that circle at 50 y. The array now looks like this: {50} After adding the circle,...



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