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You've got two simple options: Generate particles based on the velocity of the sword in the form of motion lines Draw up sprites and iterate through these using frames (couple of examples at


The stretching is occurring because each circle that you add is getting moved down four pixels every time. For example: Take this array: { } It will hold the Y coordinate of every circle. Your beat tracker reaches a beat on he lost and adds a circle. Let's put that circle at 50 y. The array now looks like this: {50} After adding the circle,...

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