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Ok i found the problem. It came down to my misconception of when to call glBindAttribLocation. Changes made with glBindAttribLocation will only take effect after calling glLinkProgram. It hadn't been a problem before but in this particular case it got me. For those on the same rocky path as me i found that the shadows of my animated models were scaled ...


As far as I know, this is because the humans centre of mass is near the pelvis. This is just a convention, but almost everyone does it. But it makes sense to choose a point that is at the middle (not a foot for example) and doesn't move too much. Let's say you choose the foot as root. If you want to do a walk animation, you'll move the foot and everything ...

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