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If you were using assimp's implementation (AssimpViewer source) as reference, then you probably too missed the fact that Assimp's and glm use reverse matrix multiplication order. To clarify, we are talking about matrix-matrix multiplication, and the order is reverse relative to each other And we know that matrix multiplication is not commutative. So the ...


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I think you should break this up into multiple questions and try again. Offhand, I see 3 questions that all warrant their own detailed answers, but there are probably more that you can ask to get the detailed answers you wish for: Using 3D to generate 2D Sprites You can just use 3D as a way to render Sprites, i.e. by creating your animations, then ...



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