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//Load the texture RenderLoop.Run(form, () => { context.ClearRenderTargetView(renderView, Color.Aqua); //Use SpriteBatch to draw it swapChain.Present(0, PresentFlags.None); }); or //Load the texture //Create and fill buffer for quad RenderLoop.Run(form, () => { context.ClearRenderTargetView(renderView, Color.Aqua); //draw the ...



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