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Ah ok I didn't think I needed the input layout any more Changing the second example to include this ... vertices = Buffer.Create(device, BindFlags.VertexBuffer, data); var inputLayout = new InputLayout( device, ShaderSignature.GetInputSignature(vertexShaderByteCode), new[] { new InputElement("POSITION", 0, ...


If using DirectX11.1 is feasible for you (it would mean restricting support only to Windows 7 and 8) you can pretty much do everything you want with Direct2D. In D2D it all comes down to simple DrawText("text", ...) calls. On GUIs, as part of an indie game I'm working on, I have built this D2D GUI library using SharpDX, which might you started on the right ...

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