New answers tagged server
For client Yes. For server not advisable. Loads can be distributed by putting it on queues and let individual servers handle the load. You also have an option to limit the load by assigning what type of task should a server handles. Accounts Server, Game process, Chat etc. You use thread mainly on client mostly for the purpose of multi-functionality of your ...
When in doubt profile. Time it and see.
Most use an established back-end to abstract over the boring stuff and the long term overhead of building and running your own back-end stack. Pass it off to someone else, pay them a few cents a day, so you can focus on monetizing your game instead of busywork (OS patching, capacity planning, etc.). I don't understand why anyone would consider building ...
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