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Assuming you're using a custom server written in C# with Visual Studio and you have access to the source... Open Visual Studio, and go to your server project Right mouse click on 'References' and then left click 'Add Reference' Switch to the .NET tab, and scroll down to find 'Microsoft.Xnz.Framework' Select it and then click on OK Add 'using ...


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I recommend you look as some of the many BaaS available for mobile game developers. Some are free for non-commercial use or pre-launch development. Here's a few (there are many more): brainCloud Gamedonia GameSparks Gamua Flox PlayFab


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This may not be relevant anymore but I found some useful information about this subject. The gist of it is that you need to program a server (in a programming language) in order to allow multiplayer for users of your game client (the game your users are running locally). The server allows users to to connect with one another (indirectly) and is required to ...



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