New answers tagged server
1
First, a server doesn't have to be a dedicated server. A while back, starcraft for example, the creator of the multiplayer game was also the server running the game, the one that coordinated all other players. So p2p can work with a server.
Second, in real-time games, the method you describe could work, except that the servers continue to advance the game ...
2
"Map is stored only on the server it's sent to the client in parts":
Pros
Client always has most up-to-date map
Can keep map data hidden until the user has visited the area
System already in place for pushing expanded or updated map data
Cons
Client has to always download map data even if it's un-changed and they've been there before
Due to the ...
1
Anti cheat tools are software, just like the game client itself. Just like a hack is able to manipulate the game software, it can also manipulate the anti cheat software.
Any software which runs on the users machine is under their control. For that reason it is physically impossible to create unhackable client-sided anti cheat tools. When you want your game ...
4
Whichever you do, it doesn't matter. If you rely on clientside calculation of anything you will get hacked. All the "anti-hacker" tooling has AFAIK been thoroughly penetrated, new versions often themselves being hacked in a matter of hours after release.
Given that, browser games are a major PITA IMO (poor usability) though they do offer ease of ...
2
Sending data to the server can usually happen at a higher rate to data coming from the server.
That's because the main bandwidth restriction is usually on the server's outgoing connection to all the clients, and also because the client generally needs to send much less data that it receives.
However, this will vary based on what sort of game it is, and how ...
3
Well, the first thing you need to do is ensure that the game in question is legal in your jurisdiction, and whatever jurisdictions you plan to market it in:
Gambling is often heavily regulated, and I'm not sure if PayPal allows it at all.
As for the technical details, what you want to have is a client-server application, to prevent fraud.
The server ...
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