New answers tagged sdl
Sorry to contribute a bit late right now, but I'm looking for something similar, and since the topic is less than a year old I figured I should not create a new one, correct me if I'm wrong. Anyway, They're clearly wrong, for a simple reason, Serious Sam 3 does it, on Windows, Linux and Mac, but I still didn't find out how... But it's possible then! If ...
The event VIDEORESIZE is triggered from windowing system, not from pygame. In response to event, program should update display with calling pygame.display.set_mode(newsize, sameoptions)
There is one more possibility, if performance doesn't matter much, and you are willing to use the newer version SDL2_TTF(available from the official hg.libsdl.org mercurial repository). SDL2_TTF has new functions including TTF_RenderText_Blended_Wrapped, where you can specify a wraplength parameter, which specifies in pixels the maximal width( the surface ...
SDL_FillRect(screen , &bullet[i].b , 0xFFFF66); This will fill your screen surface in the SDL_Rect &bullet[i].b Then later in the same frame, you use drawImage To draw the map over the entire size of screen, covering up the projectiles you filled it up with. I suggest you add a separate SDL_Surface* for your projectile and draw them in your ...
The solution is SDL_SetRelativeMouseMode. How can I have missed that.
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