New answers tagged sdl
0
Sorry to contribute a bit late right now, but I'm looking for something similar, and since the topic is less than a year old I figured I should not create a new one, correct me if I'm wrong. Anyway, They're clearly wrong, for a simple reason, Serious Sam 3 does it, on Windows, Linux and Mac, but I still didn't find out how... But it's possible then! If ...
0
The event VIDEORESIZE is triggered from windowing system, not from pygame.
In response to event, program should update display with calling pygame.display.set_mode(newsize, sameoptions)
0
There is one more possibility, if performance doesn't matter much, and you are willing to use the newer version SDL2_TTF(available from the official hg.libsdl.org mercurial repository). SDL2_TTF has new functions including TTF_RenderText_Blended_Wrapped, where you can specify a wraplength parameter, which specifies in pixels the maximal width( the surface ...
2
SDL_FillRect(screen , &bullet[i].b , 0xFFFF66);
This will fill your screen surface in the SDL_Rect &bullet[i].b
Then later in the same frame, you use drawImage
To draw the map over the entire size of screen, covering up the projectiles you filled it up with.
I suggest you add a separate SDL_Surface* for your projectile and draw them in your ...
Top 50 recent answers are included