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Compiled: Code gets converted into a binary format that can run directly on hardware, or through a VM. (Virtual Machine) Executing the compiled code is specific to the binary format, and if it's not for a VM, then it can only run on specific hardware. (eg. a dll compiled for x86_64 will not run on an ARM processor. You would have to recompile the code to do ...


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The best way would be to use a single mesh/collider for your ground and scale it as needed. If that's not possible due to the layout of the level, you could place a single transparent plane with a collider slightly above your grid plane and use that as your "floor" (scaling it down to match the grid underneath). you could then remove the colliders from all ...



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