New answers tagged scoring
My suggestion may sound obvious, but why don't you try the following. 1) Save in a counter the time left when a player finishes the current level. Let's call it "time_left". 2) Set a loop that runs, for instance, every millisecond. At each iteration of that loop, you decrease X from "time_left". 3) At the same time, at each iteration you increase X*Y your ...
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