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Your idea seems fine. A short stack of screens would let you transition into and back out of a menu without any problem. But the way you've described your problem is really odd. You plan to create a new screen instance while popping off your stack? That would defeat the purpose have having a stack of screen instances. You only need new instances when ...


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Typically, your scene graph in an ECS (there's a lot of variations, but this is my take on it.) can be represented in a couple ways. The most popular way of doing this sort of thing and easiest is simply a list of 'Entities' that are attached. These Entities might have children/parents, they might not. It depends how you choose to model things. In the most ...



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