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You could look into new lib Screen Manager for OpenFL https://github.com/CreativeMagic/Screen-Manager https://github.com/CreativeMagic/Screen-Manager/blob/master/1%2C0%2C0/Source/com/creativemage/screenManager/ScreenManager.hx


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I found that, physics system was late with matrix synchronization. In the result, scene node wasn't updated on time with the desired matrix. When I got new projection matrix for rendering, world matrix had updated matrix, but view matrix was calculated with old matrix. I realized that GLM library good accuracy in this respect, as for this, because DirectX ...


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Application.LoadLevelAdditiveAsync is not a pro feature anymore.



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