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Well, I finally found a tutorial here: [link]http://cartoonsmart.com/how-to-support-external-game-controllers-with-swift-2-and-sprite-kit-for-the-new-apple-tv/ that addressed how to get around the issue. The trick is to extend the gamescene class and place the listener functions in the extension. These then get called at the start of didMoveToView everytime ...



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