New answers tagged

2

Breaking movement in two steps is an outdated approach. Mouse movement for the horizontal plane. Mouse wheel for vertical plane. Homeworld did a fine job, but mouse wheels weren't so widely deployed yet so they didn't go with that. You can still have modifier keys to switch mouse movement between the modes but moving the mouse and scrolling can be done ...


9

Break movement into two steps Select a position on a 2D X/Z plane located at the entity's current Y position. Set the offset (up or down) from that plane. This is similar to how Homeworld, one of the first 3D space RTS games handled movement. Works really well. Breaking movement into two steps provides the most control, simply because the mouse is a 2D ...


2

Do what EVE online does: Don't allow click-and-move! Note What they do is that they create objects in space, and allow you to right-click on them (raycast or what-not), and select one of different options: Go to object (with different speeds) Rotate about object (at different radii) This allows you to only move to relevant places. Note (They might ...



Top 50 recent answers are included