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I read about this algorithm a few years back for finding groups of units: http://lab.polygonal.de/?p=120 It's called recursive dimensional clustering and also appears in game programming gems 2, and was written by Steve Rabin from Nintendo. There are probably other algorithms but I personally haven't come across any formally described. In a nutshell, how ...


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To let your footsoldiers share a tile you should simply position them correctly after the pathfinding found the tile. If you are smoothing your path then each step should lead to the correct position for that unit within the tile. You can also have a look at flocking. It basically finds a single path for a group of units and moves them as a group. ...



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