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When you have thousands of players where each player owns hundreds of copies of thousands of different cards, you are dealing with quite a lot of information. To manage all that information, you should store it in a database. You could either use a good old SQL database, or when you feel a bit more experimental you could use one of the many different NoSQL ...


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What kind of data are you storing? You should only save references to cards for your player, unless there are some random stats that may change (in that case you'll have to store those as well). Since you didn't specify any language, I'm assuming C++. Similar techniques can be used in other languages as well, they'll just require some different syntax. ...



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