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When you are dealing with AddForce and AddTorque, you are simulating physics. You are utilizing the RigidBody component of your physics engine. Do you require a physics engine for your game? Or do you want to fake the physics yourself? You cannot apply forces to a transform. You also don't need to have a RigidBody component on your gameobject in order ...


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Adding force means you are simulating some degree of pysical movement. Do not play with vector(force) if you do not need to simulate physical property in your game.


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When in doubt: Fake it. Instead of calculating the wheels from where the cart is, calculate the wheel direction from where the wheel was. Something like this: //Constants, per wheel. I'm assuming Y is up/down var wheelOffset = Vector3( -40, 0, -10 ); //Variables kept over multiple frames, per wheel var wheelAngle = 0; var lastWheelPosition = 0; //Per ...



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