New answers tagged rigid-body-dynamics
I'm guessing this is due to the collision resolution. Gravity pulls your character down and you start penetrating the slope. The collision is resolved along the slope normal, so you move out diagonally. Each frame the character moves down from gravity, and out slanted. You can imagine that since the resolution is slanted and gravity is downward, over time ...
If the root and child colliders intersect from the beginning the physics can present weird behaviour.
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