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Unfortunately, there is no magic: the only good way is to implement resolution independence yourself. While libgdx may be of some help, it's not going to solve your every problem. For my NoThree puzzle game (see profile for link), I drew my graphics in Inkscape and I exported several resolutions (144x144, 72x72, 48x48) for each texture (the font is also ...


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I think the easiest and most natural approach to resolution independent layouts is a relative (percentage) scheme. So from the start do not work with the real resolution but only in a uniform [0,1]x[0,1] square wherever possible. That means that for a given screen_size and a given object_size and a given relative position (px, py) (for example (0.5, 0.5) ...



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