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The launcher in question is included by default for games built with Unity and is called the resolution dialog. Currently there is very little customization that can be done to this dialog though preset values can be defined using the Player Settings. Additionally the dialog can be disabled altogether within the player settings using the ...


2

This really depends on the actual toolset that's been used in creating some game. There's no such standard screen built into Windows or anything like that. If you see the same window in two different games, then either both use similar/same ressources or one has been modelled after the other. Are there such plugins or libraries available? Most likely, but ...


0

Not sure about doing it with JNI/C++ but in Java I just query the GLSurfaceView for it's size with surface.getWidth() and surface.getHeight(). This provides the exact pixel dimensions of the view/surface.


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The easiest solution would be to create the graphics at the size of the highest resolution, but older iPhones have little memory so this solution would only work (smoothly) on the newer models. Instead you should target 2 resolutions. 1920 x 1080 for the iPhone 6(+) and 1136 x 640 for the 5(S). In this way you will only have to downscale for the iPhone 6. ...


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Before you do anything with your program, check which phone the app is on and edit the screen size based off that. Apple Developer site --> UIDevice class. this class lets you get software and hardware information about the specific device your running. then do a series of if else if statements that 1 by 1 compare, when it matches, it sets the display, ...



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