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Welcome to the tutorial to discooridnated chromatic effect. The above is an example of screen distortion. It is necessary to understand the first type of screen distortion in order to understand the final effect listed second. It is achieved by having screen coordinate texture then applying the altered screen coordinate when rendering the final scene. ...


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I don't know which platform you're working on, but on most modern platforms, all culling and clipping happens after vertex transformations, but before fragment shading. You can do some custom pre-culling, and not issue draw commands for objects you know won't be visible, but once you ask some triangles to be drawn, it's not until you apply view and ...


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It is absolutly possible. Here's a simple class that, when called, will save a screenshot of the main graphical context: public class ScreenshotFactory { private static int counter = 1; public static void saveScreenshot(){ try{ FileHandle fh; do{ fh = new FileHandle("screenshot" + counter++ + ".png"); ...



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