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tl;dr You control how much data you are willing to process each frame. If a packet is too big, break it into smaller cells and process them one at a time (i.e one each frame). If you get a lot of small packets than split the group into chunks and limit the amount of information processing that is done each frame. The client does not need all the information; ...


I assume that when your network data arrives, its processing diverts enough CPU power to slow down your rendering process. Are you enforcing a constant framerate or are you just rendering frames as fast as you can? Assuming you have a constant framerate, you may chose when your network packets are processed. I mean by that that your websocket event should ...

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