New answers tagged


Typically, its done via... GPGPU(General-purpose computing on graphics processing units) languages such as CUDA(An Nvidea specific api) or OpenCL(Platform independent). Doing the calculations in the fragment/pixel or compute shaders in raster graphics api's such as OpenGL or DirectX. Or, if you really have to... Doing it cpu-side with highly optimized ...

Top 50 recent answers are included