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I have a basic solution for Step 2, but it's not reversible for Step 3. Simply make a isometric camera and make the display at the bottom of the view Creating an Isometric Camera in Unity 2 cameras renderring at the same time Another method (my imagination) is make the Line Drawing to "modify" the material of the mesh, and then use the same material on ...


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I have come up with a solution and it seemed to be buried deep within my college memory. I achieved what I wanted through a Unit Circle! Basic calculus/geometry seemed to be the correct way for me to come up with a working solution. I took the x and y translation points of the sun and put them through the unit circle equation. See ...


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My suggestion is make empty gameObjects on the certain points, add (sphere) colliders(isTrigger=true), and use hit.point to accomplish that same purpose. This is less troublesome than having your artist to recreate sub-meshes. I haven't use the trianglIndex before but according to the API: triangleIndex is accurate but it may be difficult to collect the ...



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