New answers tagged

2

The code you found is not the ideal way to go about this. Instead of figuring out exactly what is causing the issue for you, just use the builtin function: WheelCollider.GetWorldPose. From the official Unity Wheel Collider Tutorial in the ApplyLocalPositionToVisuals function/method: // Get the child of the wheel that has the mesh renderer Transform ...



Top 50 recent answers are included