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The way I see it is, don't stick the hooks in for something that will give you no benefit. Write your code in the simplest possible manner first, which almost always means "hard-coding" some things like the sprite group snippet you mentioned. If you come across some new change or requirement that would benefit from the factory, then by all means, write it, ...


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Socket.IO is a protocol, not necessarily completely driven by WebSocket. In fact, Socket.IO even has a Flash fallback in place because of this. You can use just the Socket.IO library and simply communicate with the game accordingly if you're okay with this. Python libraries that implement the protocol do exist, such as this one. However, just keep in mind ...


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In pygame2exe.py, there's a section which reads: #Extra files to be included in the dist directory #directory #files extra_files = [ #("", ["README.txt"]), ] You should add your content (spritesheet.png, font.ttf) into this array and run pygame2exe again.


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I'm not sure what your actual problem is (I first thought it was that you wanted to bias the initial midpoint range, but it looks like you actually don't), but here's a simple midpoint displacement implementation in Python: # generic midpoint displacement routine def displace ( points, max_disp ): last_point = points[0] new_points = [ last_point ...



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