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For those like me, who are simply making a retro-style game where they want EVERYTHING scaled to be pix elated, the simple quick answer is start your code with: from pyglet.gl import * glEnable(GL_TEXTURE_2D) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) Then all your usage of sprites, etc. from there on out stay nice and pixelated.



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