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You should think of how to generalize this system so that any key can perform any action. Not only can the player customize their keys, but you might also want to enable different key behaviors between different menus. You should be switching out the different keyboard mapping states when you switch scenes/to a new menu/etc. So when you enter a menu, the ...


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Your mapping strategy sounds like it'll work great. The problem you really need to solve is having pretty display names for your enum values. See this question and answer on SO. Essentially, you can switch from a enum or you can use C# properties to save and display additional information about each enum value. Using either option, your dictionary is ...


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I can think of a few edge cases: Tech Artists are basically the people who work to bridge the gap between programming and art. The actual responsibilities of the role varies between teams and companies. One team might use a tech artist largely for building plugins for their art tools, another tech artist might be there who mostly does rigging, etc. You'll ...


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One option is to create a tiled "chain" texture and use a dynamically sized plane. Stretch the plane over the period of the shot while modifying the texture scale (tiling) to match. For 2D this should work pretty well. For 3D it would depend on how you rotate the plane and the angle between the plane and the camera and may not be suitable. Otherwise, I'd ...



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