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2

@Positive x Squared pretty much said it, I just wanted to add my 2c of personal experience. If you're in school right now, we are probably not too far apart in age (I'm 26 now) I graduated in Computer Engineering (basically CS with some EE), and since I got into the degree I wanted to make games. I have not been programming all my life like some people out ...


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As time goes on and game Dev gets more complex, specialized roles are getting deeper and the barrier for entry gets higher. In older days a person might work on both rendering and network code, but these days you likely have a specialist for each if not a team of specialists. However I've heard from many employers that what they are often looking for is ...


4

I recommend you not getting a degree in video game development, but in Computer Science or Software Engineering instead (The name sounds a bit more sophisticated to me) . Programming video games is more of a hobby because it's fun. Having to develop things with timelines may dull out how interesting it can be. If you believe you can handle full time game ...


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As the variable name suggests, its finding the row where the image for "currentFrame". int row = (int)((float)currentFrame / (float)Columns); If you have 4x4 images, so 4 in row and 4 in columns. Then you are animating your image and going through frames. Well, frame 1 is easy to find, since it's the first, so row = 0 and column = 0. But if you are in ...


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You've listed the UDK, c++ and javascript as tags, which is more than a little confusing, so I'll use pseudocode examples here. Rather than setting score based on current position score = distance; increment their score based on a change in position over time. Depending on your code this should be fairly easy. If the character is moving then you're ...



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