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How many stat modifiers do you expect to be applied to these stats by the final part of the game? Is there a limit to how high these stats can go? Does the player gain these stat modifiers frequently or rarely? Do you want each new modifier to have a minor or major effect on the stats? Since we don't know anything else about your game, it seems that you ...


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As you are creating a "fictional force" physics should be our starting point but the exact form can be up to you. My suggestion would be to use a modified drag rather than trying to modify gravity. Why you shouldn't use a modified gravity This is because gravity applies a simple acceleration. This means if an object is rushing towards the ground at 100mph ...


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I tried this and it works perfectly, if you would like the gamemaker file, tell me... So the alien image make three more image indexes.. Or to be way simpler make three more seperate images of the alien, Make a normal image of the alien, a green, a yellow, a red, and look online for some explosion gif. So if your laser beam is an object and not just a ...



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