Tag Info

Hot answers tagged

11

They're called profilers. Visual Studio has both CPU and GPU profilers built in to recent versions. A profiler will give you an idea of how much time your app is taking and where that time is being spent. This won't entirely avert the problems of over-specced hardware, though; the app might peg a lesser CPU but only use 60% of your developer machine. They ...


3

Typically the strategy is not to produce a spherical height map, but instead to produce a normal height-map and wrap it around a sphere. You can find some questions on the site already about this process. There are a number of strategies for doing this, some of them as simple as mapping the Cartesian coordinates to spherical coordinates, or warping the 6 ...


2

How many stat modifiers do you expect to be applied to these stats by the final part of the game? Is there a limit to how high these stats can go? Does the player gain these stat modifiers frequently or rarely? Do you want each new modifier to have a minor or major effect on the stats? Since we don't know anything else about your game, it seems that you ...


1

A well-known community to bring programmers together is GitHub. It is primarily a website to host Git repositories for open source projects, but makes it easy to collaborate by allowing to create forks of the projects of other people and then offering them to pull the improvements you made. It is not only a community specifically for game programmers, but ...


1

onAreaTouched Is triggered when the button is pressed, and that press is inside its bounds. This means the event will never be isActionOutside() or isActionCancel(), because a button simply wouldn't receive events like this. You need to have a global listener that listens for events. All your components talk to your global listener and the global listener ...



Only top voted, non community-wiki answers of a minimum length are eligible