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First, as Matthew said it's not going to be exact because of fill rates and whether the `onDrawFrame' is called before or after you do your drawing. But this would by my approach. First, I'd average over several seconds. Remember that just printing to the log takes time. You don't need to know the FPS every frame, just the average every few seconds. ...


Video frame flip times are very consistent. However, this is no guarantee that onDrawFrame is being called precisely the instant after a video flip. As you've measured, it is not particularly timely. If the system is not heavily strained, you can get an accurate measurement of the frame rate by averaging the values above. If the system is heavily strained, ...

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