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As you guessed, you can know the vertices order by checking the faces. To know how faces could be read, check this link. Next follows an example (C#) on how it could be done (no errors checking). public class Face { static int TYPE_BITMASK_TRIANGLE_QUAD = 0; static int TYPE_BITMASK_FACE_MATERIAL = 1; static int TYPE_BITMASK_FACE_UV = 2; ...



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