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I should point out that you should use google to see what your options are, the easiest way to make the project in a specific time-frame, and to meet any other requirements you have. If you aren't sure what you need yet and are looking for some advice, best thing you can do is what all developers should do (that I get lazy about too), and that's to come up ...


To create a concrete solution, you need to understand the movement constraints (or more so, the movement flexibility) in the platformer without the puzzle elements first. Like DMGregory said, for instance, you need to randomly place platforms within a jumping distance from one another. You also need to define a "possible jump". This jump must not be ...


I`ve created script to set each frame rotation on SpriteRenderer to zero. Works for me. public class YourObject: MonoBehaviour { public SpriteRenderer spriteRenderer; void Awake() { spriteRenderer = GetComponent<SpriteRenderer>(); } private void Update() { spriteRenderer.transform.rotation = ...


I would control it all myself if I were you. Start with a float and a vector2 and from there create the 2D physics yourself. vector2 pos = (100, 100) float jump = 0; //this is the vertical momentum protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || ...


You can make a sprite based game in Unity, and it can be considered easy, but it is not the same kind of easy as Gamemaker's. Even learning Unity can be daunting if you don't have somebody knowledgeable to help you out or at least experience with different ways of programming. Once you know it, getting a basic game running in Unity will take a lot more ...


Yes Unity has added lot of features to support 2D games. Automatic Sprite Slicing Automatic Sprite Animation Alpha Cutout Sprite Packer 2D physics Here is a link to start with Unity 2D :) https://unity3d.com/learn/tutorials/topics/2d-game-creation


Yes. Yes you can. You can do this in Unity.

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