New answers tagged pixel
http://gmc.yoyogames.com/index.php?showtopic=614581 I made this nifty example for scaling by perfect integers dynamically on the fly. It also features a method of combating Game Maker's extreme interpolation when scaling by non-integers and yields an interpolation result much like the game Shovel Knight by Yacht Club Games.
That's purely a matter of personal preference. Unless you are going to extremes of some sort (too small or too large), that aspect alone won't affect performance. Of course if you have same count of tiles, larger images will naturally consume more memory and, generally, perform slower. As a side note, assuming you are beginner in a gamedev, most ...
Its really a matter of how much definition you want in your map... If you choose 32x32 px you'll mostly end up with Pixel Art. If that is not what you are looking for, just pick a bigger size. As long as it is a power of 2 and its not an absurd HD size just for one tile, it wont really affect performance.
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