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PIX is a fairly low-level data collector/analyzer for D3D. PIX can examine the state of device objects -- including vertex and index buffers -- from within an experiment. The PIX tutorials page has a document on examining mesh data. The tutorials tend to build on each other so it's probably a good idea to at least skim them from the first one. It's not a ...


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I swear I added this an answer to this question back closer to when it was originally asked... Check the "max frames to render ahead" setting in the NVIDIA Control Panel, or whatever the comparable setting in the AMD drivers is if using an AMD card. I believe it defaults to 3, which would correspond exactly to what PIX is showing you (the GPU is rendering ...


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To my knowledge, the list-based PostVS functionality is completely gone from VSPix. All you can get is a small wireframe image from the pipeline stages. You can modify your code to use stream-output via CreateGeometryShaderWithStreamOutput as a non-generic workaround hack to store the intermediary results into a buffer and read that back CPU-side. It's ...


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It used to be PIXWin.exe, not winpix.exe. At least that was the case for the last DirectX SDK (June 2010). It seems that things have changed now: Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK. (...) A replacement for the PIX for Windows tool is now a feature in Microsoft Visual Studio, called Visual Studio ...



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