Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

Physics in a game are the laws that are defined to govern the essence of motion within the game's world. This is about how things work at a core, mechanical level within the game engine, and is distinct from how the world setting's physics works at a conceptual, backstory level.

Questions with this tag deal with topics such as implementing gravity, controlling acceleration and velocity, or applying force in the game space to other objects.

Related tags include:

  • , which is specifically concerning physics within a 2D game space
  • , which is about handling genuine projectile motion calculations
  • , which is about handling the behavior and motion of rope-like entities
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