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You could assign a specially named material to your colliders to identify them as such and use UV or color values to retrieve the orientation & scale. The same special material trick is often used for navmesh. For example: a box collider could have its corners colored with RGB=XYZ with 0 or 1 depending on which end. a capsule collider could have all ...


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In your context, I think constant acceleration refers to acceleration's like Earth's gravity. This is lengthy because you are not specific about how you are using the model. Are you trying to simulate gravity, space travel, bullet riccochet, etc?? I'm kind of a math-nerd and would be happy to reply with more specific detail if you are more specific about ...


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You should check these for audio synthesis in C++. Check the sources as well. You may find a way to write audio buffer on the fly according to some parameters passed from physics engine. The Synthesis ToolKit in C++ (STK) NSound CSound and its resources page.



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