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From what I understand, you should be able to integrate the stream of haptic information from the CHAI3d or H3dApi frameworks with a DSP framework like http://aquila-dsp.org/. The 3D haptics frameworks should provide the collision detection required, without adding the complexity of another physics layer. This will generate a force effect that can drive ...


When you say 'synthesis' do you mean pure analog/additive/FM synthesis from scratch, or would a sample-based approach be acceptable? If you can't use combinations of real-world audio samples then this is more complicated process. Trying to generate truly realistic sounds through synthesis isn't the standard way that most game/virtual instruments/sound ...

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